A General Guide to Dark Age of Camelot gameplay mechanics.

Uthgard Melee Test Summary

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Uthgard Testing Results
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This page is divided into three sections. The first section will list the equipment and players used in the testing along with any relevant stats that may have affected results. The second section lists the actual results for each test presented in table forms. The third section will consist of commentary on my part and my conclusions using sources to explain the results and comment on how the actual game mechanics should be implemented on uthgard in relation to live daoc as of 1.80 patch and prior.


Note: All calculations at this time are going to be based off of the estimated 100-141% variance range that I have found supporting information on through wyrd's/artemis's test logs as opposed to the commonly used (and even mythic grab bag) sources from the web in regard to the 100-150% theories until otherwise proven wrong.



A BIG Thank You goes out to all testers who generously donated their time, and effort into working with me to take these logs. Without these people, this would not have been possible!

Attacker:

Level 50 lurikeen Ranger
Stats are 256 quickness, 278 dexterity, 196 strength
Realm rank 2

Testing subjects were level 50 non realm rank 5 shar mentalist Crassus and lurikeen mentalist, Erlia; Level 50 non realm rank 50 celt blademaster Rando; celt druid lueckiline, Ame level 50 celt hero, firbolg hero Tir, shar hero Shaden, and an elf nightshade, Vlarie all with 0 thrust resist (with exception of vlarie who has elf racial resist only).

Testing Player Crafted weapons were as follows

Arcanite Exceptional Rapier (Mainhand Weapon)
16.5 dps (16.0 effective dps)
3.9 Speed
99% quality
0% bonus

Arcanite Exceptional Stiletto (Offhand Weapon)
16.5 dps (16.0 effective dps)
3.3 Speed
99% quality
0% bonus


Test Subject Player Crafted Armors Were as follows


Cloth
AF 51 (49 effective af)
99% quality
0% bonus

Leather
AF 102 (108 effective af)
99% quality
0% bonus

Reinforced
AF 102 (117 effective af)
99% quality
0% bonus

Scale
AF 102 (125 effective af)
99% quality
0% bonus

Piercing

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Weapon Spec
Item Bonus
Realm Rank
Weaponskill
Strength
Dexterity
Target's AF buff
Target's Absorption Buff
Target's AF Total
Target's Armor Type
Mainhand Min Damage
Mainhand Max Damage

Offhand Min Damage

Offhand Max Damage

Mainhand Hits

Total Mainhand Attacks

Offhand Hits

Total Offhand Attacks

Dual Hits

Observed Cap

Predicted Cap

Predicted Mainhand Min Damage

Predicted Mainhand Max Damage

Predicted Offhand Min Damage

Predicted Offhand Max Damage

Piercing Control Test
1
0
2
710
196
278
0
0
595
Reinforced
53
91

45

77

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198 Mainhand

164 Offhand

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Pierce vs Reinforced
39
11
2
1128
196
278
0
0
595
Reinforced
88
131

75

110

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198 Mainhand

164 Offhand

101

142

84

118

Pierce vs Leather
39
11
2
1128
196
278
0
0
569
Leather
98
139

83

118

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198 Mainhand

164 Offhand

117

174

97

137

Pierce vs Scale
39
11
2
1128
196
278
0
0
635
Scale
78
111

66

93

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198 Mainhand

164 Offhand

85

120

71

100

Pierce VS Cloth AF Buff On
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Pierce VS Cloth AF & ABS

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Celtic Spear

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Weapon Spec
Item Bonus
Realm Rank
Weaponskill
Strength
Target's AF buff
Target's Absorption Buff
Target's AF Total
Target's Armor Type
Mainhand Min Damage
Mainhand Max Damage

Mainhand Hits

Total Mainhand Attacks

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Celtic Dual






Commentary

Click the links below to view the methodology behind how the values found in the previous charts were derived.

Uthgard Piercing Testing

Piercing Control Test

Piercing VS Cloth AF Buff Only

Piercing VS Cloth AF & ABS Buff

Piercing VS Leather

Piercing VS Reinforced

Piercing VS Scale