|
|
|
|
http://web.archive.org/web/20030803160754/http://pete.waterman.net/daoc/Dual-Wield.html
The Inner Workings of Celtic Dual, Dual Wield, and Left Axe (v.4)
Written by Peter Waterman, 4/14/2003
Updated 6/10/2003
Changes in this version:
- Document has been revised and shortened to simplify the explanation of how Left Axe, Celtic Dual, and Dual Wield work in
1.62
- A large amount of data has been added to Appendix A with a detailed comparison of some standard setups for LA/CD/DW and
miss rates
Introduction:
In the beginning of Dark Age of Camelot, two separate designs for dual wield classes were created. One of these designs was
incorporated into two separate specializations those of Dual Wield (DW) and Celtic Dual (CD). The second was separate in
and of itself, and is known as Left Axe (LA).
These two separate types of dual wield worked fairly differently, but were designed to in the end have the same overall damage
output (Damage Per Second or DPS). They operated in two completely different ways to arrive at the same goal. In a nutshell,
CD/DW would not always swing both weapons, but when both weapons did swing, they would swing at full damage. LA, on the other
hand, always swings both weapons, but swings both weapons at a reduced damage rate. Both of these types would increase overall
DPS as spec level in that line increased CD/DW by increasing the chance of both weapons swinging, LA by increasing the amount
of base damage both weapons did.
This was tweaked a few times in the first couple months after release to increase the overall DPS, but has remained unchanged
since that point. The goal has always been to equalize the amount of damage both of these style lines do, so they have each
have a similar DPS, both of which generally will exceed the DPS of any other types of melee (both one handed and two handed).
How Left Axe and Celtic Dual/Dual Wield Work:
Based on testing, it appears that CD/DW and Left Axe are tweaked to have exactly the same unstyled DPS. The formulas for each
are as follows:
Left Axe (note that this applies to both mainhand and offhand weapons):
modified damage = base damage * (.625 + .0034 * LA spec)
Celtic Dual / Dual Wield:
chance to swing offhand weapon = 25% + .68 * CD/DW spec
NOTE: While the Left Axe formula is relatively easy to determine, using the modified damage caps of weapons at various specs,
the CD/DW formula is a lot more complicated. Even thousands of tests dont always bear out accurately in the RNG. The above
stated formula bears out with testing (multiple tests of 1000-5000+ rounds totaling over 50,000 attacks with over ten differing
specs compared against the original Kaber/Niin CD/DW testing falling within a 1% margin of error), hence I have chosen to
use that number for this document short of direct response from a developer looking at the code, its as close as we can get.
Its important to note that for Left Axe, the average damage done by the offhand weapon is apparently determined by the spec
in Left Axe, whereas for Celtic Dual and Dual Wield, this average damage is determined by the mainhands weapon spec. This
document is a direct comparison of how LA/CD/DW function, and continues at this point forward with the assumption that at
any given point, the character comparing specs has exactly the same mainhand weapon spec as offhand weapon spec. A small summary
on this limitation (or advantage) of the offhand with Left Axe can be read here:
http://pete.waterman.net/daoc/LA-Offhand.html
Using the above mentioned formulas, the following chart shows the evolution of damage from specializing in CD, DW, and LA:
Spec The level of specialization points spent in Celtic Dual, Dual Wield, or Left Axe
LABase% - The modified percentage of base damage at this spec in Left Axe
LA DPS The overall DPS generated over time unstyled with this spec in Left Axe
DWOff% - The chance to swing the offhand weapon with this spec in CD/DW
DW DPS - The overall DPS generated over time unstyled with this spec in CD/DW
Spec LABase% LA DPS& DWOff%& DW DPS
------- ------- ------- ------- -------
1 62.84% 125.68% 25.68% 125.68%
2 63.18% 126.36% 26.36% 126.36%
3 63.52% 127.04% 27.04% 127.04%
4 63.86% 127.72% 27.72% 127.72%
5 64.2% 128.4% 28.4% 128.4%
6 64.54% 129.08% 29.08% 129.08%
7 64.88% 129.76% 29.76% 129.76%
8 65.22% 130.44% 30.44% 130.44%
9 65.56% 131.12% 31.12% 131.12%
10 65.9% 131.8% 31.8% 131.8%
11 66.24% 132.48% 32.48% 132.48%
12����� 66.58%� 133.16% 33.16%� 133.16%
13����� 66.92%� 133.84% 33.84%� 133.84%
14����� 67.26%� 134.52% 34.52%� 134.52%
15����� 67.6%�� 135.2%� 35.2%�� 135.2%
16����� 67.94%� 135.88% 35.88%� 135.88%
17����� 68.28%� 136.56% 36.56%� 136.56%
18����� 68.62%� 137.24% 37.24%� 137.24%
19����� 68.96%� 137.92% 37.92%� 137.92%
20����� 69.3%�� 138.6%� 38.6%�� 138.6%
21����� 69.64%� 139.28% 39.28%� 139.28%
22����� 69.98%� 139.96% 39.96%� 139.96%
23����� 70.32%� 140.64% 40.64%� 140.64%
24� ����70.66%� 141.32% 41.32%� 141.32%
25����� 71%���� 142%��� 42%����
142%
26����� 71.34%� 142.68% 42.68%� 142.68%
27����� 71.68%� 143.36% 43.36%� 143.36%
28����� 72.02%� 144.04% 44.04%� 144.04%
29����� 72.36%� 144.72% 44.72%� 144.72%
30����� 72.7%�� 145.4% �45.4%�� 145.4%
31����� 73.04%� 146.08% 46.08%� 146.08%
32����� 73.38%� 146.76% 46.76%� 146.76%
33����� 73.72%� 147.44% 47.44%� 147.44%
34����� 74.06%� 148.12% 48.12%� 148.12%
35����� 74.4%�� 148.8%� 48.8%�� 148.8%
Spec��� LABase% LA DPS� DWOff%� DW DPS
------- ------- ------- ------- -------
36����� 74.74%� 149.48% 49.48%� 149.48%
37����� 75.08%� 150.16% 50.16%� 150.16%
38����� 75.42%� 150.84% 50.84%� 150.84%
39����� 75.76%� 151.52% 51.52%� 151.52%
40����� 76.1%�� 152.2%� 52.2%�� 152.2%�
41����� 76.44%� 152.88% 52.88%� 152.88%
42����� 76.78%� 153.56% 53.56%� 153.56%
43����� 77.12%� 154.24% 54.24%� 154.24%
44����� 77.46%� 154.92% 54.92%� 154.92%
45����� 77.8%�� 155.6%� 55.6%�� 155.6%�
46����� 78.14%� 156.28% 56.28%� 156.28%
47����� 78.48%� 156.96% 56.96%� 156.96%
48����� 78.82%� 157.64% 57.64%� 157.64%
49����� 79.16%� 158.32% 58.32%� 158.32%
50����� 79.5%�� 159%��� 59%����
159%���
51����� 79.84%� 159.68% 59.68%� 159.68%
52����� 80.18%� 160.36% 60.36%� 160.36%
53����� 80.52%� 161.04% 61.04%� 161.04%
54����� 80.86%� 161.72% 61.72%� 161.72%
55����� 81.2%�� 162.4%� 62.4%�� 162.4%�
56����� 81.54%� 163.08% 63.08%� 163.08%
57����� 81.88%� 163.76% 63.76%� 163.76%
58����� 82.22%� 164.44% 64.44%� 164.44%
59����� 82.56%� 165.12% 65.12%� 165.12%
60����� 82.9%�� 165.8%� 65.8%�� 165.8%�
61����� 83.24%� 166.48% 66.48%� 166.48%
62����� 83.58%� 167.16% 67.16%� 167.16%
63����� 83.92%� 167.84% 67.84%� 167.84%
64����� 84.26%� 168.52% 68.52%� 168.52%
65����� 84.6%�� 169.2%� 69.2%�� 169.2%�
66����� 84.94%� 169.88% 69.88%� 169.88%
67����� 85.28%� 170.56% 70.56%� 170.56%
68����� 85.62%� 171.24% 71.24%� 171.24%
69����� 85.96%� 171.92% 71.92%� 171.92%
70����� 86.3%�� 172.6%� 72.6%�� 172.6%�
As one can see, using a standard of the same base, both CD/DW and Left Axe retain the same DPS at 1 spec through 70 spec (although
in short term situations, CD/DW may outdamage Left Axe, or may do less damage than Left Axe, depending on the luck of the
offhand swing).� This scenario is apparently the scenario upon which the two designs are based.� It is interesting
to note, as an aside, that if a Damage Add spell or chant (which add a fixed DPS regardless of base DPS) is used, the advantages
of swinging every round push Left Axe very rapidly away from CD/DW for damage purposes.
It is also interesting to note, though not of direct impact to this document, that testing has indicated that Two Handed weapons
gain a damage bonus at a base of 10% for 1 spec followed by an additional .5% per spec point � meaning that throughout
the entire specialization progress, unstyled LA/CD/DW do noticeably more base damage).� Some limited testing comparing
actual damage of a 2H weapon to a Left Axe user can be found here:
http://pete.waterman.net/daoc/2H-vs-LA.html
Note that the results above should apply similarly to CD/DW.
There is also a fundamental facet of both of these dual wield types which isn�t mentioned in the above descriptions.�
This is the coded in �haste� effect, where the mainhand and offhand swings are averaged to determine real swing
speed, yet neither have their damage modified.� This was, based on early comments by developers, an intended effect
designed for both the purpose of giving a �small� additional amount of damage output to dual wield users, while
preventing them from potentially abusing any limitation where only the mainhand weapon speed was counted (by using an extremely
fast mainhand and an extremely slow offhand to swing at the mainhand speed and artificially boost DPS).� This haste
effect is applied to every swing of Left Axe, and to every swing of Celtic Dual/Dual wield when both weapons swing.
It�s relatively hard to do a perfect comparison which applies across all three realms based on this haste effect, due
mostly to the variance of available weapon speeds in all three realms (for example, Midgard has slower 1H weapons generally
available, while Hibernia and Albion have faster 1H weapons).� Some drops differ from this norm, so for the purpose
of a true cross-realm comparison, we will ignore the availability of items in each realm, and make the following assumptions
to compare the haste effect:
- The mainhand weapon used will be a 4.0SPD weapon
- The offhand weapon used will be a 2.2SPD weapon
- The hasted swing speed of these two combined will be 3.1SPD
Anyone familiar with the weapons available in all three realms will realize that in Midgard it is very rare to see a 2.2SPD
offhand Axe, while in Hibernia and Albion it is extremely rare to see a 4.0SPD mainhand weapon.� These assumptions
are necessary to create a true baseline, however.� To save space, the following chart will show the progression across
every five specialization points spent in CD/DW/LA:
Spec � The level of specialization points spent in Celtic Dual, Dual Wield, or Left Axe
LA DPS � The haste modified Left Axe DPS over time
DW DPS � The haste modified CD/DW DPS over time
Spec� � LA DPS� DW DPS
------- ------- ------
5������ 1.284�� 1.284��
10����� 1.318�� 1.318��
15����� 1.352�� 1.352��
20����� 1.386�� 1.386��
25����� 1.42��� 1.42���
30����� 1.454�� 1.454��
35����� 1.488�� 1.488��
40����� 1.522�� 1.522��
45����� 1.556�� 1.556��
50����� 1.59��� 1.59���
55����� 1.624�� 1.624��
60����� 1.658�� 1.658��
65����� 1.692�� 1.692 ��
70����� 1.726�� 1.726
It�s interesting to note that the base DPS, when taking advantage of this haste effect, remains exactly the same.�
Here is a very specific example to clarify how the above chart is generated, based on the stats shown above:
With 50 spec Left Axe, both weapons do 79.5% base damage.� A 4.0SPD and a 2.2SPD weapon will do a combined unmodified
damage of 6.2 every 3.1s � or a base of 2DPS.� This raw damage is actually modified by Left Axe, however, so
the actual damage will be 79.5% of 6.2, or 4.929 every 3.1SPD � for a modified base of 1.59DPS.� This damage
per second is exactly the same as any two same weapons would deal when added together.
With 50 spec CD/DW, the mainhand weapon will always swing, and the offhand weapon will swing 59% of the time.� This
means that 59% of the time, one will be doing 6.2 every 3.1s (2DPS) � and of the remaining 31%, 15.5% of the time mainhand
damage will be done, 4.0 every 4.0s (1DPS), while the other 15.5% of the time offhand damage will be done, 2.2 every 2.2s
(1DPS).� The average damage lands out to the same 1.59DPS, and, like Left Axe, this will bear out no matter which weapons
are used.
All of the above discussions take for granted two important things that differ from general reality, however.� The
first is the assumption that in every circumstance, every weapon will hit � this assumption we will maintain in general
(please see Appendix A:� Miss Rates and Their Impact on LA/CD/DW for more information on this). �Throughout
most of this document, as it�s important to understand that, however unlikely, it is a theoretical possibility that
one could be involved in a large series of attacks without missing (and it makes the calculations more accurate as an overview),
along with keeping in mind that miss rates are linear, with unstyled miss rates being equal and style miss rates being equal
with the same to-hit bonus against the same target. The second is the assumption that melee styles are never used, hence all
attacks are unstyled � clearly, the majority of melee damage is preferred to be styled, hence some time will be spent
discussing the impact of styles on these types of dual wield.
Unstyled Conclusions:
Based on the data and examples provided below, a few interesting conclusions can be drawn.
The first is that, due to the design of both Left Axe and Celtic Dual/Dual Wield, users of either of the types of dual wield
will have the same damage output over time as long as they have equivalent specialization in their dual wield type �
this conclusion is only accurate independent of any damage-add style effects, however, under which LA will gain more damage
over time than CD/DW.� (Note that critical hit damage will generally apply equally � although Left Axe will
have a higher number of critical hits, similar to base damage these critical hits will be of a linearly lower amount on average).
The second conclusion is that, for unstyled attacks, in spite of the haste effect which can be generated by using a slow weapon
mainhand and a fast weapon offhand, there is no actual damage over time gained by doing so.� The increased speed of
the mainhand weapon is equally offset by the decreased speed of the offhand weapon.� Hence, the haste effect has no
consideration in maximum unstyled damage over time (though it does impact the efficiency of this damage delivery).�
This conclusion applies equally to both LA and CD/DW.
The Impact of Styles:
A melee style is, in effect, a damage-per-second based melee damage add, which applies solely to the mainhand weapon.�
Styles often have varied secondary effects, which include defense bonuses or penalties, to-hit bonuses, hindrance effects,
and many others � nevertheless, in most circumstances, their primary component boils down to one important factor:�
damage.
This document will take a slightly simplified view of styles, making the assumption that the reader is familiar with how they
work, and what they do (if one is unfamiliar with this, please spend a few minutes to go over and understand the following
FAQ:� http://home.nc.rr.com/obsidianguard/wyrd/Styles.htm).� This section shows a comparison of all three damage
types using theoretical styles.
Understanding the critical components of melee styles as discussed in Wyrd�s Style Spreadsheet InfoFAQ, let us assume
the following details for a fictional set of weapons and styles to compare Left Axe and Celtic Dual/Dual Wield:
- The mainhand and offhand weapon will both be 3.0SPD to negate any haste effect
- The unmodified base damage caps of both weapons will be 90 damage (roughly equivalent to a 10.0DPS weapon)
- Both weapons will always hit for their damage caps
- The effective speed of both weapons will remain at 3.0SPD
- A style with a Growth Rate of .75 will be used for comparison
The following chart shows how the mainhand style damage will appear, varying with spec, based on the above assumptions:
Spec - The level of specialization points spent in Celtic Dual, Dual Wield, or Left Axe
LABase � The base damage the assumed weapon will actually cap at
LACap � The maximum damage this style will do using LA
DWCap � The maximum damage this style will do using CD/DW
Spec��� LABase� LACap�� DWCap
------- ------- ------- ------
5������ 57.78�� 69.03�� 101.25
10����� 59.31�� 81.81�� 112.5
15����� 60.84�� 94.59�� 123.75
20����� 62.37�� 107.37� 135
25����� 63.9��� 120.15� 146.25
30����� 65.43�� 132.93� 157.5
35����� 66.96�� 145.71� 168.75
40����� 68.49�� 158.49� 180
45����� 70.02�� 171.27� 191.25
50����� 71.55�� 184.05� 202.5
55����� 73.08�� 196.83� 213.75
60����� 74.61�� 209.61� 225
65����� 76.14�� 222.39� 236.25
70����� 77.67�� 235.17� 247.5
Notice that, due to the base damage penalties LA users suffer, the style cap for a LA user is considerably lower than that
of a CD/DW user (whose base damage is always 90), though this difference is reduced as the spec in LA increases.� This
exact situation is what leads many players to believe that Left Axe needs artificially boosted styles to have equivalent damage
to CD/DW.� However, the above chart completely ignores the offhand weapons, which, as pointed out earlier, serve to
balance out the reduction in damage.
The following chart shows a true reflection, based on the above data and assumptions, of the maximum DPS value users of LA,
CD, and DW will see when performing this same style over a period of time:
Spec - The level of specialization points spent in Celtic Dual, Dual Wield, or Left Axe
LAMain � The amount of damage, including the style bonus, the mainhand will do with LA
LAOff � The modified base damage of the offhand weapon
LADPS � The damage per second of the mainhand style and the offhand weapon
DWMain � The amount of damage, including the style bonus, the mainhand will do with CD/DW
DWOff � The average damage over time the offhand will do (based on hitting for the full value of 90 when swung)
DWDPS � The damage per second of the mainhand style and offhand weapon over time
Spec��� LAMain�� LAOff�� LADPS�� DWMain�� DWOff����
DWDPS
------- ------�� ------- ------- ------�� --------- -----
5������ 69.03 �+ 57.78�� 42.27�� 101.25 + 25.56�
���42.27
10����� 81.81 �+ 59.31�� 47.04�� 112.5 �+ 28.62��
��47.04
15����� 94.59 �+ 60.84�� 51.81�� 123.75 + 31.68�
���51.81
20����� 107.37 + 62.37� �56.58�� 135 ���+
34.74���� 56.58
25����� 120.15 + 63.9�� �61.35�� 146.25 + 37.8��
���61.35
30����� 132.93 + 65.43� �66.12�� 157.5 �+ 40.86��
��66.12
35����� 145.71 + 66.96� �70.89�� 168.75 + 43.92� ���70.89
40����� 158.49 + 68.49� �75.66�� 180 ���+
46.98���� 75.66
45����� 171.27 + 70.02� �80.43�� 191.25 + 50.04� ���80.43
50����� 184.05 + 71.55� �85.2��� 202.5 �+ 53.1���
��85.2
55����� 196.83 + 73.08� �89.97�� 213.75 + 56.16� ���89.97
60����� 209.61 + 74.61� �94.74�� 225 ���+
59.22���� 94.74
65����� 222.39 + 76.14� �99.51�� 236.25 + 62.28� ���99.51
70 �����235.17 + 77.67� �104.28� 247.5 �+ 65.34��
��104.28
It�s interesting, and perhaps unexpected for some people, to notice that while the mainhand damage of a LA user is
often considerably lower than that of a CD/DW user when styling, the fact that the offhand hits 100% of the time makes up
for this perfectly over time.� In small quantities, as before, LA may perform in a superior or inferior manner to CD/DW,
depending on the luck of the offhand swing � over time, that key critical component, however, all is balanced.
The next interesting step is that of haste.� When styling, the mainhand damage is artificially increased, and one of
the wonders of LA/CD/DW haste is that style damage is always based on the mainhand speed, not the average speed.� This
indicates a potential balance flaw, as the consistency of the mainhand being brought down in speed from LA seems to offer
a potential advantage over the inconsistency of such in CD/DW.� The following table shows the results of haste on styles,
maintaining the same assumptions as above, except the weapons used will be 4.0SPD mainhands with 2.2SPD offhands (3.1SPD hasted),
with damage caps of 120 and 66 respectively (again assuming roughly 10DPS):
Spec - The level of specialization points spent in Celtic Dual, Dual Wield, or Left Axe
LAMain � The amount of damage, including the style bonus, the mainhand will do with LA
LAOff � The modified base damage of the offhand weapon
LADPS � The damage per second of the mainhand style and the offhand weapon modified by haste
DWMain � The amount of damage, including the style bonus, the mainhand will do with CD/DW
DWOff � The average damage over time the offhand will do (based on hitting for the full value of 66 when swung)
DWDPS � The damage per second of the mainhand style and offhand weapon over time modified by haste
Spec��� LAMain�� LAOff�� LADPS���� DWMain��
DWOff���� DWDPS
------- ------�� ------- --------- ------�� --------- -----
5������ 92.04 �+ 42.372� 43.36�� ��135
+ ���18.744��� 41.06
10����� 109.08 + 43.494 �49.22�� ��150 + ���20.988���
46.04
15����� 126.12 + 44.616 �55.08�� ��165 + ���23.232���
51.11
20����� 143.16 + 45.738 �60.93�� ��180 + ���25.476���
56.25
25����� 160.2 �+ 46.86�� 66.79�� ��195
+ ���27.72���� 61.49
30����� 177.24 + 47.982 �72.65�� ��210 + ���29.964���
66.82
35����� 194.28 + 49.104 �78.51�� ��225 + ���32.208���
72.23
40����� 211.32 + 50.226 �84.37�� ��240 + ���34.452���
77.74
45����� 228.36 + 51.348 �90.23�� ��255 + ���36.696���
83.35
50����� 245.4 �+ 52.47�� 96.09�� ��270
+ ���38.94���� 89.06
55����� 262.44 + 53.592 �101.95� ��285 + ���41.184���
94.87
60����� 279.48 + 54.714 �107.80� ��300 + ���43.428���
100.78
65����� 296.52 + 55.836 �113.66� ��315 + ���45.672���
106.80
70����� 313.56 + 56.958 �119.52� ��330 + ���47.916���
112.93
For the first time in any of our tests, we finally start to see Left Axe outdamage both Celtic Dual and Dual Wield.�
While CD/DW do more damage from the mainhand on average unhasted, when counting the haste effect, this damage is actually
less in the long run � the reliable haste on every swing allows a LA user to very slightly boost his DPS over that
of a CD/DW user, as long as melee styles are used during this time.� Note, of course, that the actual amount this DPS
varies will increase when the speed difference between the two weapons is larger, while it will decrease when the speed difference
is smaller.
There is, however, a rare situation when CD/DW can take advantage of the inconsistent haste provided by those lines to artificially
boost damage when styling � this is at very low spec, when the offhand swing occurs very rarely.� It can be
done by using a very fast weapon in the mainhand (which will always swing styling) and a very slow weapon in the offhand (which
will only swing sometimes).� The effectiveness of this will vary greatly depending on the DPS and level of the weapons
and player involved, however it�s interesting to note the following chart, utilizing the same data as above, except
for a calculated 2.2SPD mainhand weapon and a 4.0SPD offhand weapon (instead of vice versa):
Spec - The level of specialization points spent in Celtic Dual, Dual Wield, or Left Axe
LAMain � The amount of damage, including the style bonus, the mainhand will do with LA
LAOff � The modified base damage of the offhand weapon
LADPS � The damage per second of the mainhand style and the offhand weapon modified by haste
DWMain � The amount of damage, including the style bonus, the mainhand will do with CD/DW
DWOff � The average damage over time the offhand will do (based on hitting for the full value of 120 when swung)
DWDPS � The damage per second of the mainhand style and offhand weapon over time modified by haste
Spec��� LAMain��� LAOff�� LADPS�� DWMain��
DWOff���� DWDPS
------- ------��� ------- ------- ------�� --------- -----
5�� ����50.622 �+ 77.04� �41.18�� 74.25 �+
34.08�� ��44.12
10����� 59.994 �+ 79.08� �44.86�� 82.5 ��+
38.16��� �48.53
15����� 69.366 �+ 81.12� �48.54�� 90.75 �+ 42.24��
��52.84
20����� 78.738 �+ 83.16� �52.23�� 99 ����+
46.32���� 57.05
25����� 88.11 ��+ 85.2� ��55.91�� 107.25
+ 50.4�� ���61.15
30����� 97.482 �+ 87.24� �59.59�� 115.5 �+ 54.48��
��65.16
35����� 106.854 + 89.28 ��63.27�� 123.75 + 58.56� ���69.08
40����� 116.226 + 91.32 ��66.95�� 132 ���+
62.64���� 72.90
45����� 125.598 + 93.36 ��70.63�� 140.25 + 66.72� ���76.64
50����� 134.97 �+ 95.4�� �74.31�� 148.5 �+
70.8��� ��80.30
55����� 144.342 + 97.44 ��77.99�� 156.75 + 74.88� ���83.88
60����� 153.714 + 99.48 ��81.68�� 165 ���+
78.96���� 87.37
65����� 163.086 + 101.52� 85.36�� 173.25 + 83.04� ���90.79
70�� ���172.458 + 103.56� 89.04�� 181.5 �+ 87.12��
��94.14
While LA is always a consistently lower DPS than with a slow mainhand/fast offhand setup (due to the faster offhand being
increased in speed all the time), notice that at very low spec the advantage of swinging a fast offhand is certainly there.�
This advantage quickly goes away, however, and becomes a very large disadvantage at higher spec.
Unfortunately, taking advantage of this difference in reality is not as easy as one might think, as there slow offhand weapons
for CD/DW in Albion and Hibernia are extremely rare (unlike slow offhand weapons for LA in Midgard, which are very common
for some reason).
Styled Conclusions:
The most important conclusion that can be drawn from the above data is that, given styles with the same Growth Rates, and
assuming all weapons always hit, Left Axe, Celtic Dual, and Dual Wield perform identically when wielding the same speed weapons.
The second most important conclusion is that, when set up to take advantage of the artificial haste created by the dual wield
effect, LA DPS actually ends up outdamaging CD/DW.� This means that, when wielding a slow weapon mainhand and a fast
weapon offhand and using melee styles, LA is superior to CD/DW even if the Growth Rates on their styles are exactly the same.
Please note that the amount that LA will vary from CD/DW when hasted varies completely depending on the situation.�
In typical RvR situations with typical RvR weapons this amount will be incredibly small.� The above examples only compare
one small scenario.
This document was written by Peter Waterman (aka Squawking Tiger or watermnp on the Pendragon boards).� This document
would not exist without the extremely detailed research and discovery performed by Jay Ambrosini (aka Wyrd) on style calculations.�
Equal thanks go to Niin and Kaber for some of the heavy work into proving how the current CD/DW formulas work originally,
and to Melal/morphene for pinning down the formula for Left Axe.� I can�t even begin to list all the testers
who spent hours and hours of their time beating on people and doors for the thousands of attacks done to verify the accuracy
of the CD/DW formulas.
A vast majority of the testing and discussion for this document place on the private Pendragon boards provided by Mythic,
and hence is not available for the public.� Anyone with access to the Pendragon boards is highly encouraged to stop
by the Styles and Abilities forum to contribute to ongoing research of this type.
�Appendix A:� Miss Rates and Their Impact on LA/CD/DW
A number of players feel uncomfortable with an assumption made in the data calculations in this document � that is,
the assumption that weapons never missed.� This assumption was made because weapons are considerably more likely to
hit on average, and the miss rate varies so wildly between situations that one can�t truly predict how any given situation
will occur.� There will always be variances from the norm � the data in this document merely presents how CD/DW/LA
function at their best.� To satisfy the curiosity of a number of people who are unwilling to do the math on their own,
I have added this appendix.
For the purpose of comparing damage with miss rates, a number of assumptions need to be made.� None of these assumptions
are going to apply in many situations in game � there is simply no base simple miss rate, as it varies depending on
the style used, the weapon bonus, the target�s armor bonus, the wielder�s level, the target�s level,
the target�s AF, the wielder�s class�� and likely more we aren�t aware of.�
Unstyled without Haste
To simplify, we will make the following assumptions for this example:
- Unstyled hits will have a base 20% miss rate
- All swings will be unstyled
- The weapons involved will be dual 3.0SPD weapons with a base 90 damage cap (roughly 10DPS) and will hit for this
cap
- 100 swings will be assumed all hitting for the same damage
The following table shows a comparison of this scenario without miss rates factored in to show a baseline:
Spec - The level of specialization points spent in Celtic Dual, Dual Wield, or Left Axe
LAMain � The amount of damage, including the style bonus, the mainhand will do with LA over 100 swings
LAOff � The modified base damage of the offhand weapon over 100 swings
LATot � The total LA damage done by the mainhand and offhand over 100 swings
LADPS � The damage per second of the mainhand style and the offhand weapon
DWMain � The amount of damage, including the style bonus, the mainhand will do with CD/DW over 100 swings
DWOff � The average damage over time the offhand will do over 100 swings
DWTot � The total CD/DW damage done over 100 swings
DWDPS � The damage per second of the mainhand style and offhand weapon over time
Spec��� LAMain� LAOff�� LATot�� LADPS�� DWMain DWOff���
DWTot ��DWDPS
------- ------- ------- ------- ------- ------ -------- ------- -----
5������ 5778��� 5778��� 11556��
38.52�� 9000 + 2556���� 11556�� 38.52
10����� 5931��� 5931��� 11862��
39.54�� 9000 + 2862���� 11862�� 39.54
15����� 6084��� 6084��� 12168��
40.56�� 9000 + 3168���� 12168�� 40.56
20����� 6237��� 6237��� 12474��
41.58�� 9000 + 3474���� 12474�� 41.58
25����� 6390��� 6390��� 12780��
42.6��� 9000 + 3780���� 12780�� 42.6
30����� 6543��� 6543��� 13086��
43.62�� 9000 + 4086���� 13086�� 43.62
35����� 6696��� 6696��� 13392��
44.64�� 9000 + 4392���� 13392�� 44.64
40����� 6849��� 6849��� 13698��
45.66�� 9000 + 4698���� 13698�� 45.66
45����� 7002��� 7002��� 14004��
46.68�� 9000 + 5004���� 14004�� 46.68
50����� 7155��� 7155��� 14310��
47.7��� 9000 + 5310���� 14310�� 47.7
55� ����7308��� 7308��� 14616��
48.72�� 9000 + 5616���� 14616�� 48.72
60����� 7461��� 7461��� 14922��
49.74�� 9000 + 5922���� 14922�� 49.74
65����� 7614��� 7614��� 15228��
50.76�� 9000 + 6228���� 15228�� 50.76
70����� 7767��� 7767��� 15534��
51.78�� 9000 + 6534���� 15534�� 51.78
Now, as per our outline above (using the same data as the previous example), we will factor in a 20% miss rate to all swings
to see how this impacts our overall damage:
Spec��� LAMain� LAOff�� LATot�� LADPS�� DWMain DWOff���
DWTot�� DWDPS
------- ------- ------- ------- ------- ------ -------- ------- -----
5������ 4622.4� 4622.4� 9244.8� 30.816� 7200 + 2044.8��
9244.8� 30.816
10����� 4744.8� 4744.8� 9489.6� 31.632� 7200 + 2289.6��
9489.6� 31.632
15����� 4867.2� 4867.2� 9734.4� 32.448 �7200 + 2534.4��
9734.4� 32.448
20����� 4989.6� 4989.6� 9979.2� 33.264� 7200 + 2779.2��
9979.2� 33.264
25����� 5112��� 5112��� 10224��
34.08�� 7200 + 3024���� 10224�� 34.08
30����� 5234.4� 5234.4� 10468.8 34.896� 7200 + 3268.8��
10468.8 34.896
35����� 5356.8� 5356.8� 10713.6 35.712� 7200 + 3513.6��
10713.6 35.712
40����� 5479.2� 5479.2� 10958.4 36.528� 7200 + 3758.4��
10958.4 36.528
45����� 5601.6� 5601.6� 11203.2 37.344� 7200 + 4003.2��
11203.2 37.344
50����� 5724��� 5724��� 11448��
38.16�� 7200 + 4248��� �11448�� 38.16
55����� 5846.4� 5846.4� 11692.8 38.976� 7200 + 4492.8��
11692.8 38.976
60����� 5968.8� 5968.8� 11937.6 39.792� 7200 + 4737.6��
11937.6 39.792
65����� 6091.2� 6091.2� 12182.4 40.608� 7200 + 4982.4��
12182.4 40.608
70����� 6213.6� 6213.6� 12427.2 41.424� 7200 + 5227.2��
12427.2 41.424
This similarity will exist at all times when weapon speeds and damage is equal, as long as the miss rate remains the same,
the damage output will remain the same.
Unstyled with Haste:
To simplify, we will make the following assumptions for this example:
- Unstyled hits will have a base 20% miss rate
- All swings will be unstyled
- The weapons involved will be a 4.0SPD mainhand (120 damage) and a 2.2SPD offhand (66 damage)
- 100 swings will be assumed all hitting for the same damage
The following table shows a comparison of this scenario without miss rates factored in to show a baseline (and yes, it includes
taking haste into account for all LA swings and any CD/DW swings where both weapons swing, as do all comparisons of this type
in this document):
Spec - The level of specialization points spent in Celtic Dual, Dual Wield, or Left Axe
LAMain � The amount of damage, including the style bonus, the mainhand will do with LA over 100 swings
LAOff � The modified base damage of the offhand weapon over 100 swings
LATot � The total LA damage done by the mainhand and offhand over 100 swings
LADPS � The damage per second of the mainhand style and the offhand weapon
DWMain � The amount of damage, including the style bonus, the mainhand will do with CD/DW over 100 swings
DWOff � The average damage over time the offhand will do over 100 swings
DWTot � The total CD/DW damage done over 100 swings
DWDPS � The damage per second of the mainhand style and offhand weapon over time
Spec��� LAMain� LAOff�� �LATot�� LADPS�� DWMain
���DWOff��� DWTot�� DWDPS
------- ------- ------- �------- ------- --------- -------- ------- -----
5������ 7704 + �4237.2�� 11941.2 38.52�� 10066.8
+ 1874.4�� 11941.2 38.52
10����� 7908 + �4349.4�� 12257.4 39.54�� 10158.6 + 2098.8��
12257.4 39.54
15����� 8112 + �4461.6�� 12573.6 40.56�� 10250.4 + 2323.2��
12573.6 40.56
20����� 8316 + �4573.8�� 12889.8 41.58�� 10342.2 + 2547.6��
12889.8 41.58
25����� 8520 + �4686���� 13206�� 42.60��
10434 ��+ 2772��� �13206�� 42.60
30����� 8724 + �4798.2�� 13522.2 43.62�� 10525.8 + 2996.4��
13522.2 43.62
35����� 8928 + �4910.4�� 13838.4 44.64�� 10617.6 + 3220.8��
13838.4 44.64
40����� 9132 + �5022.6�� 14154.6 45.66�� 10709.4 + 3445.2��
14154.6 45.66
45����� 9336 + �5134.8�� 14470.8 46.68�� 10801.2 + 3669.6��
14470.8 46.68
50����� 9540 + �5247���� 14787�� 47.70��
10893 ��+ 3894��� �14787�� 47.70
55����� 9744 + �5359.2�� 15103.2 48.72�� 10984.8 + 4118.4��
15103.2 48.72
60����� 9948 + �5471.4�� 15419.4 49.74�� 11076.6 + 4342.8��
15419.4 49.74
65����� 10152 + 5583.6� �15735.6 50.76�� 11168.4 + 4567.2��
15735.6 50.76
70����� 10356 + 5695.8� �16051.8 51.78�� 11260.2 + 4791.6��
16051.8 51.78
The following table shows the results of another 100 swings using the same setup as the previous table, assuming a 20% miss
rate:
Spec��� LAMain�� LAOff�� �LATot�� ��LADPS�
DWMain ���DWOff��� DWTot�� ��DWDPS
------- ------- �------- �-------- �----- �------- ��------- �------- ��-----
5������ 6163.2 + 3389.76� 9552.96 ��30.82� 8053.44 +
1499.52� 9552.96 ��30.82
10����� 6326.4 + 3479.52 �9805.92�� 31.63� 8126.88 + 1679.04�
9805.92 ��31.63
15����� 6489.6 + 3569.28 �10058.88� 32.45� 8200.32 + 1858.56�
10058.88� 32.45
20����� 6652.8 + 3659.04� 10311.84� 33.26� 8273.76 + 2038.08�
10311.84� 33.26
25����� 6816 ��+ 3748.8�� 10564.8 ��34.08�
8347.2 �+ 2217.6 ��10564.8 ��34.08
30����� 6979.2 + 3838.56 �10817.76 �34.90 �8420.64 + 2397.12�
10817.76 �34.90
35����� 7142.4 + 3928.32� 11070.72 �35.71 �8494.08 + 2576.64�
11070.72� 35.71
40����� 7305.6 + 4018.08� 11323.68 �36.53 �8567.52 + 2756.16�
11323.68 �36.53
45����� 7468.8 + 4107.84� 11576.64 �37.34 �8640.96 + 2935.68�
11576.64 �37.34
50����� 7632 ��+ 4197.6 ��11829.6 ��38.16�
8714.4 �+ 3115.2 ��11829.6 ��38.16
55����� 7795.2 + 4287.36 �12082.56 �38.98� 8787.84 + 3294.72�
12082.56 �38.98
60����� 7958.4 + 4377.12 �12335.52 �39.79 �8861.28 + 3474.24�
12335.52 �39.79
65����� 8121.6 + 4466.88 �12588.48 �40.61 �8934.72 + 3653.76�
12588.48 �40.61
70����� 8284.8 + 4556.64� 12841.44 �41.42 �9008.16 + 3833.28 �12841.44�
41.42
Again we see that with a common miss rate, everything evens out (and once again, yes, this data takes the haste effect into
account, please read earlier in the document where this is explained more in detail if one has any troubles understanding).
Styled with To-Hit Bonuses and Haste
No one knows the exact values of the To-Hit bonuses on styles and their impact on base miss rates.� Some styles have
To-Hit bonuses, some do not, while some have higher than others.� This comparison will take an extreme view, comparing
the above mentioned weapon�s (4.0/2.2) potential styled damage with a .75 Growth Rate style assuming that the mainhand
never misses, while the offhand misses 30% of the time.� After reading the document above, one should expect this result
to show a marked advantage for CD/DW users as they do more damage with their mainhand weapon:
Spec - The level of specialization points spent in Celtic Dual, Dual Wield, or Left Axe
LAMain � The amount of damage, including the style bonus, the mainhand will do with LA over 100 swings
LAOff � The modified base damage of the offhand weapon over 100 swings
LATot � The total LA damage done by the mainhand and offhand over 100 swings
LADPS � The damage per second of the mainhand style and the offhand weapon
DWMain � The amount of damage, including the style bonus, the mainhand will do with CD/DW over 100 swings
DWOff � The average damage over time the offhand will do over 100 swings
DWTot � The total CD/DW damage done over 100 swings
DWDPS � The damage per second of the mainhand style and offhand weapon over time
Spec��� LAMain�� LAOff�� �LATot�� ��LADPS�
DWMain ���DWOff��� DWTot�� ��DWDPS
------- ------- �------- �-------- �----- �------- ��------- �------- ��-----
5������ 9204� + �2966.04� 12170.04� 39.26� 13500
+ ��1312.08 14812.08�� 39.56
10����� 10908 + �3044.58 �13952.58� 45.01� 15000 + ��1469.16
16469.16�� 44.35
15����� 12612 + �3123.12 �15735.12� 50.76� 16500 + ��1626.24
18126.24�� 49.21
20����� 14316 + �3201.66 �17517.66� 56.51� 18000 + ��1783.32
19783.32 ��54.16
25����� 16020 + �3280.2� �19300.2 ��62.26� 19500
+ ��1940.4� 21440.4 ���59.19
30����� 17724 + �3358.74 �21082.74� 68.01� 21000 + ��2097.48
23097.48�� 64.31
35����� 19428 + �3437.28 �22865.28� 73.76� 22500 + ��2254.56
24754.56�� 69.52
40����� 21132 + �3515.82 �24647.82� 79.51� 24000 + ��2411.64
26411.64�� 74.82
45����� 22836 + �3594.36 �26430.36� 85.26� 25500 + ��2568.72
28068.72�� 80.21
50����� 24540 + �3672.9� �28212.9 ��91.01� 27000
+ ��2725.8� 29725.8 ���85.69
55����� 26244 + �3751.44 �29995.44� 96.76� 28500 + ��2882.88
31382.88�� 91.27
60����� 27948 + �3829.98 �31777.98� 102.51 30000 + ��3039.96
33039.96�� 96.95
65����� 29652 + �3908.52 �33560.52� 108.26 31500 + ��3197.04
34697.04�� 102.74
70����� 31356 + �3987.06 �35343.06� 114.01 33000 + ��3354.12
36354.12�� 108.63
�
Astute readers will notice that in this scenario, the CD/DW user does more damage over 100 swings, yet has a lower DPS.�
This is where we see the advantage of consistent haste in action again.� LA users with high miss rates see consistently
less damage per hit, but consistently more damage over time.
The following example shows what might happen in an extreme circumstance where the styled mainhand was missing 50% of the
time, while the unstyled offhand missed 75% of the time:
Spec��� LAMain�� LAOff�� �LATot�� ��LADPS�
DWMain ���DWOff��� DWTot�� ��DWDPS
------- ------- �------- �-------- �----- �------- ��------- �------- ��-----
5������ 4602 + �1059.3�� �5661.3� ��18.26��
6750 + ��468.6��� 7218.6 ���19.28
10����� 5454 + �1087.35� �6541.35 ��21.10��
7500 + ��524.7��� 8024.7� ��21.61
15����� 6306 + �1115.4�� �7421.4� ��23.94��
8250 + ��580.8��� 8830.8� ��23.98
20����� 7158 + �1143.45� �8301.45 ��26.78��
9000 + ��636.9��� 9636.9� ��26.38
25����� 8010 + �1171.5�� �9181.5� ��29.62��
9750 + ��693 �����10443�� ��28.83
30����� 8862 + �1199.55� �10061.55 �32.46�� 10500
+� 749.1� ��11249.1 ��31.32
35����� 9714 + �1227.6�� �10941.6 ��35.30��
11250 + �805.2� ��12055.2 ��33.86
40����� 10566 + 1255.65 ��11821.65 �38.13�� 12000 +
�861.3� ��12861.3 ��36.43
45����� 11418 + 1283.7� ��12701.7 ��40.97��
12750 + �917.4� ��13667.4 ��39.05
50����� 12270 + 1311.75 ��13581.75� 43.81�� 13500 +
�973.5� ��14473.5 ��41.72
55����� 13122 + 1339.8� ��14461.8 ��46.65��
14250 + �1029.6 ��15279.6 ��44.44
60����� 13974 + 1367.85 ��15341.85� 49.49�� 15000 +
�1085.7 ��16085.7 ��47.20
65����� 14826 + 1395.9� ��16221.9 ��52.33��
15750 + �1141.8 ��16891.8 ��50.02
70����� 15678 + 1423.95 ��17101.95� 55.17�� 16500 +
�1197.9 ��17697.9 ��52.88
Notice in the above example, LA does not start to outdamage CD/DW until 15+ spec.
To do a more accurate comparison on how this functions in game, the following data is generated with more typical high level
item stats, using a 4.0SPD 16.2DPS mainhand weapon and a 2.4SPD 16.2DPS offhand weapon instead of the slightly different 10DPS
weapons mentioned above, under similar circumstances.� The first is with a 100% mainhand hit rate and a 30% offhand
miss rate:
Spec��� LAMain���� LAOff�� �LATot�� ��LADPS�
�DWMain ��DWOff� �DWTot�� ��DWDPS
------- ------- ���------- �-------- �----- ��------- �------ -------
���-----
5������ 15544.92 + 5302.92� 20847.84� 65.15�� 23335
�+ 2345.84 25680.84 �65.58
10����� 17489.84 + 5443.34� 22933.18� 71.67�� 24910 �+
2626.68 27536.68� 70.93
15����� 19434.76 + 5583.76� 25018.52� 78.18�� 26485�
+ 2907.52 29392.52� 76.38
20����� 21379.68 + 5724.18� 27103.86� 84.70�� 28060 �+
3188.36 31248.36� 81.93
25����� 23324.6 �+ 5864.6��� 29189.2 �91.22��
29635 �+ 3469.2� 33104.2 ��87.58
30����� 25269.52 + 6005.02� 31274.54� 97.73 ��31210 �+
3750.04 34960.04� 93.33
35����� 27214.44 + 6145.44� 33359.88� 104.25 �32785 �+ 4030.88
36815.88� 99.18
40����� 29159.36 + 6285.86� 35445.22� 110.77� 34360 �+ 4311.72
38671.72� 105.14
45����� 31104.28 + 6426.28� 37530.56� 117.28� 35935 �+ 4592.56
40527.56� 111.22
50����� 33049.2 �+ 6566.7�� 39615.9 ��123.80�
37510 �+ 4873.4� 42383.4 ��117.41
55����� 34994.12 + 6707.12� 41701.24� 130.32� 39085 �+ 5154.24
44239.24 �123.71
60����� 36939.04 + 6847.54� 43786.58� 136.83� 40660 �+ 5435.08
46095.08� 130.14
65��� ��38883.96 + 6987.96� 45871.92� 143.35� 42235 �+ 5715.92
47950.92� 136.69
70����� 40828.88 + 7128.38� 47957.26� 149.87� 43810 �+ 5996.76
49806.76� 143.37�
The following is with the same as earlier, with a 50% mainhand styled hit rate, and only a 25% offhand unstyled hit rate:
Spec��� LAMain���� LAOff�� �LATot�� ��LADPS�
�DWMain ���DWOff� �DWTot�� ��DWDPS
------- ------- ���------- �-------- �----- ��------- ��------
�------- ��-----
5������ 7772.46 �+ 1893.9�� 9666.36 ��30.21��
11667.5 + 837.8 ��12505.3 ��31.93
10����� 8744.92 �+ 1944.05� 10688.97� 33.40�� 12455
��+ 938.1�� 13393.1 ��34.50
15����� 9717.38 �+ 1994.2�� 11711.58� 36.60��
13242.5 + 1038.4 �14280.9 ��37.11
20����� 10689.84 + 2044.35� 12734.19� 39.79�� 14030 ��+
1138.7� 15168.7� �39.77
25����� 11662.3 �+ 2094.5�� 13756.8 ��42.99��
14817.5 + 1239��� 16056.5� �42.48
30����� 12634.76 + 2144.65� 14779.41� 46.19�� 15605 ��+
1339.3� 16944.3� �45.23
35����� 13607.22 + 2194.8�� 15802.02� 49.38�� 16392.5
+ 1439.6 �17832.1 ��48.04
40����� 14579.68 + 2244.95� 16824.63� 52.58�� 17180 ��+
1539.9� 18719.9 ��50.90
45����� 15552.14 + 2295.1�� 17847.24� 55.77�� 17967.5
+ 1640.2� 19607.7 ��53.81
50����� 16524.6 �+ 2345.25� 18869.85� 58.97�� 18755
��+ 1740.5� 20495.5 ��56.77
55����� 17497.06 + 2395.4�� 19892.46� 62.16�� 19542.5
+ 1840.8� 21383.3 ��59.80
60����� 18469.52 + 2445.55� 20915.07� 65.36�� 20330 ��+
1941.1� 22271.1 ��62.88
65����� 19441.98 + 2495.7�� 21937.68� 68.56�� 21117.5
+ 2041.4 �23158.9 ��66.02
70����� 20414.44 + 2545.85� 22960.29� 71.75�� 21905 ��+
2141.7� 24046.7 ��69.22
Again we see the same results � less damage done in 100 swings, but the damage dealt during those 100 swings is so
much faster than the DPS is still higher at higher specs (over 15+ in this scenario as well).
In fact, there is no time when, with an equivalent setup, the reduced base damage of Left Axe will offset the haste effect
at high specs when wielding a 4.0/2.4 16.2DPS setup as described above.� The following chart shows the point where
LA/CD/DW come closest to having the exact same damage with this setup, when the styled mainhand weapon hits 100% of the time
and the unstyled offhand hits 0% of the time:
Spec��� LAMain���� LAOff �LATot�� ��LADPS�
�DWMain ��DWOff� �DWTot�� ��DWDPS
------- ------- ���----- �-------- �----- ��------ ��------
�------- ��-----
5������ 15544.92 ��+ 0��� 15544.92� 48.58��
23335 �+ 0������ 23335�� ��59.59
10����� 17489.84 ��+ 0��� 17489.84� 54.66��
24910 �+ 0������ 24910�� ��64.17
15����� 19434.76 ��+ 0��� 19434.76� 60.73��
26485 �+ 0������ 26485� ���68.83
20����� 21379.68 ��+ 0��� 21379.68� 66.81��
28060 �+ 0������ 28060� ���73.57
25����� 23324.6 ���+ 0��� 23324.6 ��72.89��
29635 �+ 0������ 29635� ���78.40
30����� 25269.52 ��+ 0��� 25269.52� 78.97��
31210 �+ 0������ 31210� ���83.32
35����� 27214.44 ��+ 0��� 27214.44� 85.05��
32785 �+ 0������ 32785� ���88.32
40����� 29159.36 ��+ 0��� 29159.36� 91.12��
34360 �+ 0������ 34360� ���93.42
45����� 31104.28 ��+ 0��� 31104.28� 97.20��
35935 �+ 0������ 35935� ���98.61
50����� 33049.2 ���+ 0��� 33049.2 ��103.28�
37510 �+ 0������ 37510� ���103.91
55����� 34994.12 ��+ 0��� 34994.12� 109.36�
39085 �+ 0������ 39085� ���109.30
60����� 36939.04 ��+ 0��� 36939.04� 115.43�
40660 �+ 0������ 40660� ���114.79
65����� 38883.96 ��+ 0��� 38883.96� 121.51�
42235 �+ 0������ 42235� ���120.40
70����� 40828.88 ��+ 0��� 40828.88� 127.59�
43810 �+ 0������ 43810� ���126.11
Notice in the above example, CD/DW outperform LA up to nearly 55 spec.� Of course, the chances of this occurring are
extremely rare.
For reference, following table shows the amount of time it would take to swing (assuming 60 Quickness and no haste buffs)
100 times with a 4.0SPD mainhand and a 2.4SPD offhand weapon:
Spec - The level of specialization points spent in Celtic Dual, Dual Wield, or Left Axe
LASwing � The number of seconds required for a 4.0/2.4SPD setup to swing 100 times with Left Axe
DWSwing � The number of seconds required for a 4.0/2.4SPD setup to swing 100 times with CD/DW
Spec� LASwing� DWSwing
----- -------- --------
5���� 320���� �391.6��
10��� 320���� �388.2��
15��� 320���� �384.8��
20��� 320���� �381.4��
25��� 320����� 378����
30��� 320���� �374.6��
35��� 320����� 371.2��
40��� 320���� �367.8��
45��� 320����� 364.4��
50��� 320���� �361����
55��� 320����� 357.6��
60��� 320���� �354.2��
65��� 320����� 350.8��
70��� 320���� �347.4
The following table shows this with the 4.0/2.2SPD setup used earlier:
Spec� LASwing� DWSwing
----- -------- --------
5���� 310���� �374.44�
10�� �310���� �371.38�
15� ��310���� �368.32�
20 ���310���� �365.26�
25��� 310���� �362.2��
30��� 310���� �359.14�
35��� 310���� �356.08�
40�� �310���� �353.02�
45�� �310���� �349.96�
50�� �310���� �346.9��
55��� 310���� �343.84�
60��� 310���� �340.78�
65��� 310���� �337.72�
70��� 310���� �334.66
Conclusion about Miss Rates:
With Left Axe, if the same SPD weapons are used, the wielder will do less damage than CD/DW users with the same setup.�
Taking advantage of the haste effect of a slow mainhand weapon combined with a fast offhand weapon, however, allows a LA user
to still outdamage a CD/DW user even in situations that put LA at a large penalty against CD/DW (when the offhand doesn�t
hit) at higher specs.� The amount of damage that this will actually be in-game will be extremely small, and vary from
situation to situation as the miss rates (and block/parry/evade) increase or decrease.� Nevertheless, it is clear that
the advantages of the haste effect of LA are strong enough to balance out the slightly reduced mainhand base damage over time.
In a short fight, as always, depending on the random rolls, it is possible for CD/DW to outdamage LA, or to be outdamaged
by it.
|
|
|
|
|
|
|
|
|
Enter supporting content here
|
|
|
|