A General Guide to Dark Age of Camelot gameplay mechanics.

Control Test Bow vs Cloth (no AF buff)

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This test was rather surprising. I expected that every shot would reach my theoretical cap (444) due to the low AF on the armor, however I was very wrong. Additionally, the cap damage for my bow was 448, 4 points higher than the predicted cap. There was quite a significant variance in the hit although I was unable to sample a full 1000 hit log with this particular test. This implies to me that there is perhaps another aspect to the formula used on uthgard or perhaps in the equation. Perhaps Total AF is being calculated differently and granting greater weight to the denominator. Like every other test, I used barbd footed flight broadhead arrows which, in theory, should have a damage multiplier of 1.25.

Recommended reading:

https://talsyra.tripod.com/daocmechanics/damage_cap_mechanics.html https://talsyra.tripod.com/daocmechanics/base_damage_mechanics.html https://talsyra.tripod.com/daocmechanics/damage_variance.html https://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html



Calculating the Predicted Values:


Control test (no af)


Testing Player Crafted weapons were as follows

duskwood heavy recurve bow
16.5 dps (16.0 effective dps)
5.5 Speed
99% quality


Determining damage cap

Damage Cap = EDPS * SPD * 3 * (1 + (SPD – 2) * .03) * (1.1 + (0.005 x spec) )

16.0 x 5.5 x 3 x 1.105 x 1.22 = 444


Determining base damage range -

EDPS * (your WS/target AF) * (1-absorb) * (1-base resists) * (1-RA resists) * slow weap bonus * SPD * 2h weapon bonus * Arrow Bonus

2h weapon bonus = 1.1 + (0.005 x spec)

SLow Weapon bonus = 1 + ( (spd - 2) x 0.03)


16.0 x (1271 / 257) x 1.105 x 5.5 x 1.22


16 x 4.945525292 x 7.41455


Variance adjustments due to 24 spec
586.7 x 0.61 = 357.887
586.7 x 1.25 = 733.375


Arrow Damage bonus multipliers

357.887 x 1.25 = 447.3 predicted min damage
733.375 x 1.25 = 916.7 predicted max damage