A General Guide to Dark Age of Camelot gameplay mechanics.

Bow vs Scale 1

Home
General Damage Calculation Mechanics
Melee Damage Calculator
Character Stats
Stealth Mechanics
Weaponspeed Calculator
Style Growth Rates By Realm
Weaponskill Calculator
Spell Damage Calculator
Uthgard Testing Results
Sources

Once again, there is a disparity between min and max observed values 244, 345 respectively and the predicted values 282, 398 respectively.


Calculating the Predicted Values




Recommended reading:

https://talsyra.tripod.com/daocmechanics/damage_cap_mechanics.html
https://talsyra.tripod.com/daocmechanics/base_damage_mechanics.html
https://talsyra.tripod.com/daocmechanics/damage_variance.html
https://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html



Bow vs Scale 1


Testing Player Crafted weapons were as follows

duskwood heavy recurve bow
16.5 dps (16.0 effective dps)
5.5 Speed
99% quality


Determining damage cap

Damage Cap = EDPS * SPD * 3 * (1 + (SPD – 2) * .03) * (1.1 + (0.005 x spec) )

16.0 x 5.5 x 3 x 1.105 x 1.355 = 494


Determining base damage range -

EDPS * (your WS/target AF) * (1-absorb) * (1-base resists) * (1-RA resists) * slow weap bonus * SPD * 2h weapon bonus * Arrow Bonus

2h weapon bonus = 1.1 + (0.005 x spec)

SLow Weapon bonus = 1 + ( (spd - 2) x 0.03)


16.0 x (1493 / 635) x 1.105 x 5.5 x 1.355


16 x 2.3511811023622047244094488188976 x 8.2350125 = 309.79209228346456692913385826772

Variance adjustments due to 51 spec

309.7 x 1.0 = 309.7 adjusted min value
309.7 x 1.41 = 436.6 adjusted max value

Arrow Damage bonus multipliers

309.7 x 1.25 = 387.1 adjusted value
436.6 x 1.25 = 545.7 adjusted value

27% Absorption Adjustment

387.1 x 0.73 = 282.5 predicted min value
545.7 x 0.73 = 398.3 predicted max value