http://betavnboards.ign.com/galahad/b20663/53619594/p1
The premise of this test was an attempt by Slitz, a level 50 realm rank 8 ranger, to gauge the effectiveness between rangers
and hunters. The test was between himself and a realm rank 7 hunter. I believe this is an fairly good example of basing bow
damage calculations on. Hibernia has no relics and this test was set prior to the release of TOA so there are no additional
mitigation factors to be concerned with. Both opponents were buffed using full buff spec bots. The main differences between
the two are that slitz has access to a slower speed bow, allowing him for more damage per hit as well as a higher cap damage.
Both players used arrow types to which the other was vulnerable to, slash and crush respectively. Slitz's effective crush
resist was 21% (from 31), and stardoag's effective slash resist was 16% (from 26).
Slitz's observed min and max damage ranges from 456 to 532. The predicted damage is 436 to 616.
Additional note: I had to use haldars calculator to estimate slitz's weaponskill because he failed to mention his stats and
weaponskill in the test. I will assume that it is approximately near stardoag's due to both having similar buffs.
Calculating the Predicted Values
Recommended reading:
http://talsyra.tripod.com/daocmechanics/damage_cap_mechanics.html
http://talsyra.tripod.com/daocmechanics/base_damage_mechanics.html
http://talsyra.tripod.com/daocmechanics/damage_variance.html
http://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html
Slitz Test
Testing Player Crafted weapons were as follows
duskwood great recurve bow
16.5 dps (16.5 effective dps)
5.5 Speed
100% quality
Determining damage cap
Damage Cap = EDPS * SPD * 3 * (1 + (SPD – 2) * .03) * (1.1 + (0.005 x spec) )
16.5 x 5.5 x 3 x 1.105 x 1.365 = 410
410 x 0.85 = 348 using 15% light damage arrows
410 x 1.0 = 410 using normal arrows
410 x 1.25 = 513 using 25% bonus broadhead arrows
Determining base damage range 
EDPS * (your WS/target AF) * (1absorb) * (1base resists) * (1RA resists) * slow weap bonus * SPD * 2h weapon bonus * Arrow
Bonus
2h weapon bonus = 1.1 + (0.005 x spec)
SLow Weapon bonus = 1 + ( (spd  2) x 0.03)
16.5 x (1911 / 606) x 1.105 x 5.5 x 1.365
16.5 x 3.1534653465346534653465346534653 x 8.2957875 = 431.64789365717821782178217821782
Variance adjustments due to 51 spec
431.6 x 1.0 = 431.6 adjusted min value
431.6 x 1.41 = 608.5 adjusted max value
Arrow Damage bonus multipliers
431.6 x 0.85 = 366.8 light arrow adjusted value
608.5 x 0.85 = 517.2 light arrow adjusted value
431.6 x 1.0 = 431.6 normal arrow adjusted value
608.5 x 1.0 = 608.5 normal arrow adjusted value
431.6 x 1.25 = 539.5 broadhead arrow adjusted value
608.5 x 1.25 = 760.6 broadhead arrow adjusted value
19% Absorption Adjustment
366.8 x 0.81 = 297.1 predicted light arrow max value
517.2 x 0.81 = 418.9 predicted light arrow max value
431.6 x 0.81 = 349.5 predicted normal arrow max value
608.5 x 0.81 = 492.8 predicted normal arrow max value
539.5 x 0.81 = 436.9 predicted broadhead max value
760.6 x 0.81 = 616 predicted broadhead max value
