A General Guide to Dark Age of Camelot gameplay mechanics.

Piercing VS Reinforced

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The observed min and max here are 88 and 131 for mainhand, and 75 and 110 for offhand respectively. The predicted values are 101 to 142 for the mainhand and 84 to 118 for the offhand.

Calculating the Predicted Values




Recommended reading:

https://talsyra.tripod.com/daocmechanics/damage_cap_mechanics.html
https://talsyra.tripod.com/daocmechanics/base_damage_mechanics.html
https://talsyra.tripod.com/daocmechanics/damage_variance.html
https://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html



Pierce vs Reinforced


Testing Player Crafted weapons were as follows

Arcanite Exceptional Rapier (Mainhand Weapon) 16.5 dps (16.0 effective dps) 3.9 Speed 99% quality 0% bonus

Arcanite Exceptional Stiletto (Offhand Weapon) 16.5 dps (16.0 effective dps) 3.3 Speed 99% quality 0% bonus

Determining damage cap

Damage Cap = EDPS * SPD * 3 * (1 + (SPD - 2) * .03) * (1.1 + (0.005 x spec) )

16.0 x 3.9 x 3 x 1.057 x 1 = 198
16.0 x 3.3 x 3 x 1.039 x 1 = 164

Determining base damage range -

EDPS * (your WS/target AF) * (1-absorb) * (1-base resists) * (1-RA resists) * slow weap bonus * SPD * 2h weapon bonus

2h weapon bonus = 1.1 + (0.005 x spec)

SLow Weapon bonus = 1 + ( (spd - 2) x 0.03)


16.0 x (1128 / 595) x 3.9 x 1.057
16.0 x (1128 / 595) x 3.3 x 1.039


16 x 1.895798319327731092436974789916 x 4.1223 = 125.04079058823529411764705882353
16 x 1.895798319327731092436974789916 x 3.4287 = 104.00197915966386554621848739496

Variance adjustments due to 51 spec

125 x 1.0 = 125 adjusted min value
125 x 1.41 = 176.2 adjusted max value
104 x 1.0 = 104 adjusted min value
104 x 1.41 = 146.6 adjusted max value

19% Absorption Adjustment

125 x 0.81 = 101.2 predicted min value
176.2 x 0.81 = 142.7 predicted max value
104 x 0.81 = 84.2 predicted min value
146.6 x 0.81 = 118.7 predicted max value