| This test was rather surprising. I expected that every shot would reach my theoretical cap (444) due to the low AF on the
                                    armor, however I was very wrong. Additionally, the cap damage for my bow was 448, 4 points higher than the predicted cap.
                                    There was quite a significant variance in the hit although I was unable to sample a full 1000 hit log with this particular
                                    test.  This implies to me that there is perhaps another aspect to the formula used on uthgard or perhaps in the equation.
                                    Perhaps Total AF is being calculated differently and granting greater weight to the denominator.  Like every other test, I
                                    used barbd footed flight broadhead arrows which, in theory, should have a damage multiplier of 1.25.  
                                    
                                    Calculating the Predicted Values:
 Recommended reading:
 
 https://talsyra.tripod.com/daocmechanics/damage_cap_mechanics.html
                                    https://talsyra.tripod.com/daocmechanics/base_damage_mechanics.html
                                    https://talsyra.tripod.com/daocmechanics/damage_variance.html
                                    https://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html
 
 
 
 
 
 Control test (no af)
 
 
 Testing Player Crafted weapons were as follows
 
 duskwood heavy recurve bow
 16.5 dps (16.0 effective dps)
 5.5 Speed
 99% quality
 
 
 Determining damage cap
 
 Damage Cap = EDPS * SPD * 3 * (1 + (SPD – 2) * .03) * (1.1 + (0.005 x spec) )
 
 16.0 x 5.5 x 3 x 1.105 x 1.22 = 444
 
 
 Determining base damage range -
 
 EDPS * (your WS/target AF) *  (1-absorb) * (1-base resists) * (1-RA resists) * slow weap bonus * SPD * 2h weapon bonus * Arrow
                                    Bonus
 
 2h weapon bonus = 1.1 + (0.005 x spec)
 
 SLow Weapon bonus = 1 + ( (spd - 2) x 0.03)
 
 
 16.0 x (1271 / 257) x 1.105 x 5.5 x 1.22
 
 
 16 x 4.945525292 x 7.41455
 
 
 Variance adjustments due to 24 spec
 586.7 x 0.61 = 357.887
 586.7 x 1.25 = 733.375
 
 
 Arrow Damage bonus multipliers
 
 357.887 x 1.25 = 447.3 predicted min damage
 733.375 x 1.25 = 916.7 predicted max damage
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