http://betavnboards.ign.com/galahad/b20663/53619594/p1
The premise of this test was an attempt by Slitz, a level 50 realm rank 8 ranger, to gauge the effectiveness between rangers
and hunters. The test was between himself and a realm rank 7 hunter. I believe this is an fairly good example of basing bow
damage calculations on. Hibernia has no relics and this test was set prior to the release of TOA so there are no additional
mitigation factors to be concerned with. Both opponents were buffed using full buff spec bots. The main differences between
the two are that slitz has access to a slower speed bow, allowing him for more damage per hit as well as a higher cap damage.
Both players used arrow types to which the other was vulnerable to, slash and crush respectively. Slitz's effective crush
resist was 21% (from 31), and stardoag's effective slash resist was 16% (from 26).
Midgard has a 10% bonus from owning a strength relic so Stardoag's observed min and max damage ranges have been adjusted for
the 10% bonus to be from 384 to 474. The predicted damage is 388 to 547.
Calculating the Predicted Values
Recommended reading:
http://talsyra.tripod.com/daocmechanics/damage_cap_mechanics.html
http://talsyra.tripod.com/daocmechanics/base_damage_mechanics.html
http://talsyra.tripod.com/daocmechanics/damage_variance.html
http://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html
Stardoag's Test
Testing Player Crafted weapons were as follows
duskwood heavy great bow
16.5 dps (16.2 effective dps)
5.0 Speed
99% quality
Determining damage cap
Damage Cap = EDPS * SPD * 3 * (1 + (SPD – 2) * .03) * (1.1 + (0.005 x spec) )
16.2 x 5.0 x 3 x 1.09 x 1.385 = 366.84495
366.8 x 0.85 = 311.7 using 15% light damage arrows
366.8 x 1.0 = 366.8 using normal arrows
366.8 x 1.25 = 458.5 using 25% bonus broadhead arrows
Determining base damage range 
EDPS * (your WS/target AF) * (1absorb) * (1base resists) * (1RA resists) * slow weap bonus * SPD * 2h weapon bonus * Arrow
Bonus
2h weapon bonus = 1.1 + (0.005 x spec)
SLow Weapon bonus = 1 + ( (spd  2) x 0.03)
16.2 x (1901 / 606) x 1.09 x 5.0 x 1.385
16.2 x 3.1369636963696369636963696369637 x 7.54825 = 383.59309678217821782178217821782
Variance adjustments due to 51 spec
383.5 x 1.0 = 383.5 adjusted min value
383.5 x 1.41 = 540.7 adjusted max value
Arrow Damage bonus multipliers
383.5 x 0.85 = 325.9 light arrow adjusted value
540.7 x 0.85 = 459.5 light arrow adjusted value
383.5 x 1.0 = 383.5 normal arrow adjusted value
540.7 x 1.0 = 540.7 normal arrow adjusted value
383.5 x 1.25 = 479.3 broadhead arrow adjusted value
540.7 x 1.25 = 675.8 broadhead arrow adjusted value
19% Absorption Adjustment
325.9 x 0.81 = 263.9 predicted light arrow min value
459.5 x 0.81 = 372.1 predicted light arrow max value
383.5 x 0.81 = 310.6 predicted normal arrow min value
540.7 x 0.81 = 437.9 predicted normal arrow max value
479.3 x 0.81 = 388.2 predicted broadhead min value
675.8 x 0.81 = 547.3 predicted broadhead max value
