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A General Guide to Dark Age of Camelot gameplay mechanics.

QuaiWaldsterben

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General Damage Calculation Mechanics
Melee Damage Calculator
Character Stats
Stealth Mechanics
Weaponspeed Calculator
Style Growth Rates By Realm
Weaponskill Calculator
Spell Damage Calculator
Uthgard Testing Results
Sources

http://vnboards.ign.com/daoc_general_board/b5176/51316434/p12

Tester/test subject equipment and relevant stats

[12:11:46] @@You say, "RR4 ranger....39+14 recurve"
[12:12:25] @@You say, "WS 1482 using enchanted MP duskwood great recurve bow at 100% condition"
[12:12:31] @@You say, "dps 16.2, spd 5.4"
[12:12:39] @@You say, "stats using stelf buffs are"
[12:13:01] @@You say, "130 str, 119 con, 269 dex, 235 quick"
[12:13:10] @@You say, "lvl 30 quick/dex buff applied"
[12:14:05] @@You say, "target is RR3 bard in epic with 21% thrust resist and self baseline buffs


While the sample size of this test is rather small, it does however have some useful points such as what appears to be a few near maximum range hits. Some additional pros about this test are that the tester listed his weaponskill, spec, weapons used and target armor. The target is not realm rank 5 and is also using an af buff, and with these factors it can probably be safeuly assumed that the af on the target is 595. One unfortunate thing is that the tester failed to mention whether or not the realm had any relics at the time, assuming that relics may affect all melee and ranged damage. I believe that the observed max for 506 damage indicates that perhaps hib had at least 1 other realm's str relic at the time.

This tester is attacking with lower weaponskill, and the damage appears to be measurably lower than Slitz's. The maxes are 149 points in difference between predicted 467 and slit's predicted 616 along with a 104 difference between the min damages of 332 and 436 respectively. QuaiWaldsterben and Slitz are also similarly specced where both have 53 combined spec into bow, although Slitz is a higher realm rank and gains slightly more weaponskill per stat point due to the way ws calculates plus skill bonuses with stats. The chief difference between the two are the dex buffs which allows Slitz to gain much more weaponskill. The difference in weaponskill between the two players is probably around 429. Slitz is assumed to have around 1911 weaponskill. This gives Slitz an effective 23-25% damage bonus which is mirrored in the disparity between the damage of the two testers; 467 is roughly 75% 616, thus making the difference around 25%.






Calculating the Predicted Values




Recommended reading:

http://talsyra.tripod.com/daocmechanics/damage_cap_mechanics.html
http://talsyra.tripod.com/daocmechanics/base_damage_mechanics.html
http://talsyra.tripod.com/daocmechanics/damage_variance.html
http://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html


QuaiWaldsterben Test


Testing Player Crafted weapons were as follows

duskwood great recurve bow
16.5 dps (16.2 effective dps)
5.4 Speed
100% quality


Determining damage cap

Damage Cap = EDPS * SPD * 3 * (1 + (SPD – 2) * .03) * (1.1 + (0.005 x spec) )

16.2 x 5.4 x 3 x 1.102 x 1.365 = 394


394 x 0.85 = 334 using -15% light damage arrows
394 x 1.0 = 394 using normal arrows
394 x 1.25 = 492 using 25% bonus broadhead arrows


Determining base damage range -

EDPS * (your WS/target AF) * (1-absorb) * (1-base resists) * (1-RA resists) * slow weap bonus * SPD * 2h weapon bonus * Arrow Bonus

2h weapon bonus = 1.1 + (0.005 x spec)

SLow Weapon bonus = 1 + ( (spd - 2) x 0.03)


16.2 x (1482 / 595) x 1.102 x 5.4 x 1.365


16.2 x 2.4907563025210084033613445378151 x 8.122842 = 327.75872247529411764705882352941

Variance adjustments due to 51 spec

327.7 x 1.0 = 327.7 adjusted min value
327.7 x 1.41 = 462 adjusted max value

Arrow Damage bonus multipliers

327.7 x 0.85 = 278.5 light arrow adjusted value
462 x 0.85 = 392.7 light arrow adjusted value

327.7 x 1.0 = 327.7 normal arrow adjusted value
462 x 1.0 = 462 normal arrow adjusted value

327.7 x 1.25 = 409.6 broadhead arrow adjusted value
462 x 1.25 = 577.5 broadhead arrow adjusted value

19% Absorption Adjustment

278.5 x 0.81 = 225.5 predicted light arrow max value
392.7 x 0.81 = 318 predicted light arrow max value

327.7 x 0.81 = 265,4 predicted normal arrow max value
462 x 0.81 = 374.2 predicted normal arrow max value

409.6 x 0.81 = 331.7 predicted broadhead max value
577.5 x 0.81 = 467.7 predicted broadhead max value