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A General Guide to Dark Age of Camelot gameplay mechanics.

Bow vs Scale 1

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Once again, there is a disparity between min and max observed values 244, 345 respectively and the predicted values 282, 398 respectively.


Calculating the Predicted Values




Recommended reading:

http://talsyra.tripod.com/daocmechanics/damage_cap_mechanics.html
http://talsyra.tripod.com/daocmechanics/base_damage_mechanics.html
http://talsyra.tripod.com/daocmechanics/damage_variance.html
http://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html



Bow vs Scale 1


Testing Player Crafted weapons were as follows

duskwood heavy recurve bow
16.5 dps (16.0 effective dps)
5.5 Speed
99% quality


Determining damage cap

Damage Cap = EDPS * SPD * 3 * (1 + (SPD – 2) * .03) * (1.1 + (0.005 x spec) )

16.0 x 5.5 x 3 x 1.105 x 1.355 = 494


Determining base damage range -

EDPS * (your WS/target AF) * (1-absorb) * (1-base resists) * (1-RA resists) * slow weap bonus * SPD * 2h weapon bonus * Arrow Bonus

2h weapon bonus = 1.1 + (0.005 x spec)

SLow Weapon bonus = 1 + ( (spd - 2) x 0.03)


16.0 x (1493 / 635) x 1.105 x 5.5 x 1.355


16 x 2.3511811023622047244094488188976 x 8.2350125 = 309.79209228346456692913385826772

Variance adjustments due to 51 spec

309.7 x 1.0 = 309.7 adjusted min value
309.7 x 1.41 = 436.6 adjusted max value

Arrow Damage bonus multipliers

309.7 x 1.25 = 387.1 adjusted value
436.6 x 1.25 = 545.7 adjusted value

27% Absorption Adjustment

387.1 x 0.73 = 282.5 predicted min value
545.7 x 0.73 = 398.3 predicted max value