A General Guide to Dark Age of Camelot gameplay mechanics.

Bow vs Reinforced

Home
General Damage Calculation Mechanics
Melee Damage Calculator
Character Stats
Stealth Mechanics
Weaponspeed Calculator
Style Growth Rates By Realm
Weaponskill Calculator
Spell Damage Calculator
Uthgard Testing Results
Sources

Both the predicted and observed values seem to be coming a bit closer to each other in this test although there is still a large disparity between the results. The observed min and max here are 277 and 394 respectively, and the predicted values are 341 and 482.

Calculating the Predicted Values




Recommended reading:

https://talsyra.tripod.com/daocmechanics/damage_cap_mechanics.html
https://talsyra.tripod.com/daocmechanics/base_damage_mechanics.html
https://talsyra.tripod.com/daocmechanics/damage_variance.html
https://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html



Bow vs Reinforced


Testing Player Crafted weapons were as follows

duskwood heavy recurve bow
16.5 dps (16.0 effective dps)
5.5 Speed
99% quality


Determining damage cap

Damage Cap = EDPS * SPD * 3 * (1 + (SPD – 2) * .03) * (1.1 + (0.005 x spec) )

16.0 x 5.5 x 3 x 1.105 x 1.355 = 494


Determining base damage range -

EDPS * (your WS/target AF) * (1-absorb) * (1-base resists) * (1-RA resists) * slow weap bonus * SPD * 2h weapon bonus * Arrow Bonus

2h weapon bonus = 1.1 + (0.005 x spec)

SLow Weapon bonus = 1 + ( (spd - 2) x 0.03)


16.0 x (1525 / 595) x 1.105 x 5.5 x 1.355


16 x 2.5630252100840336134453781512605 x 8.2350125 = 337.70471428571428571428571428571


Variance adjustments due to 51 spec

337.7 x 1.0 = 337.7 adjusted min value
337.7 x 1.41 = 476.1 adjusted max value

Arrow Damage bonus multipliers

337.7 x 1.25 = 422.1 adjusted value
476.1 x 1.25 = 595.1 adjusted value

19% Absorption Adjustment

422.1 x 0.81 = 341.9 predicted max value
595.1 x 0.81 = 482 predicted max value