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A General Guide to Dark Age of Camelot gameplay mechanics.

Bow vs Reinforced

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Both the predicted and observed values seem to be coming a bit closer to each other in this test although there is still a large disparity between the results. The observed min and max here are 277 and 394 respectively, and the predicted values are 341 and 482.

Calculating the Predicted Values




Recommended reading:

http://talsyra.tripod.com/daocmechanics/damage_cap_mechanics.html
http://talsyra.tripod.com/daocmechanics/base_damage_mechanics.html
http://talsyra.tripod.com/daocmechanics/damage_variance.html
http://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html



Bow vs Reinforced


Testing Player Crafted weapons were as follows

duskwood heavy recurve bow
16.5 dps (16.0 effective dps)
5.5 Speed
99% quality


Determining damage cap

Damage Cap = EDPS * SPD * 3 * (1 + (SPD – 2) * .03) * (1.1 + (0.005 x spec) )

16.0 x 5.5 x 3 x 1.105 x 1.355 = 494


Determining base damage range -

EDPS * (your WS/target AF) * (1-absorb) * (1-base resists) * (1-RA resists) * slow weap bonus * SPD * 2h weapon bonus * Arrow Bonus

2h weapon bonus = 1.1 + (0.005 x spec)

SLow Weapon bonus = 1 + ( (spd - 2) x 0.03)


16.0 x (1525 / 595) x 1.105 x 5.5 x 1.355


16 x 2.5630252100840336134453781512605 x 8.2350125 = 337.70471428571428571428571428571


Variance adjustments due to 51 spec

337.7 x 1.0 = 337.7 adjusted min value
337.7 x 1.41 = 476.1 adjusted max value

Arrow Damage bonus multipliers

337.7 x 1.25 = 422.1 adjusted value
476.1 x 1.25 = 595.1 adjusted value

19% Absorption Adjustment

422.1 x 0.81 = 341.9 predicted max value
595.1 x 0.81 = 482 predicted max value