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A General Guide to Dark Age of Camelot gameplay mechanics.

Bow vs Leather

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It could be a coincidence that the observed min here (298 or 309 without resists) and the observed max (421 or 433 without resists) are extremly close to the observed min and max for cloth armor with af and abs buffs on (296 and 419 respectively). However it may also be that this is not coincidental and perhaps indicative of something. In regard to the leather testing, the predicted min and max, once again are out front ahead of the observed min, and max on uthgard with the predicted min this time being 410 and max of 579. The lowered damage as compared to the cloth af + abs test is a result, presumably, of the higher af of the leather armor.

Calculating the Predicted Values




Recommended reading:

http://talsyra.tripod.com/daocmechanics/damage_cap_mechanics.html
http://talsyra.tripod.com/daocmechanics/base_damage_mechanics.html
http://talsyra.tripod.com/daocmechanics/damage_variance.html
http://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html



Bow vs Leather


Testing Player Crafted weapons were as follows

duskwood heavy recurve bow
16.5 dps (16.0 effective dps)
5.5 Speed
99% quality


Determining damage cap

Damage Cap = EDPS * SPD * 3 * (1 + (SPD – 2) * .03) * (1.1 + (0.005 x spec) )

16.0 x 5.5 x 3 x 1.105 x 1.355 = 494


Determining base damage range -

EDPS * (your WS/target AF) * (1-absorb) * (1-base resists) * (1-RA resists) * slow weap bonus * SPD * 2h weapon bonus * Arrow Bonus

2h weapon bonus = 1.1 + (0.005 x spec)

SLow Weapon bonus = 1 + ( (spd - 2) x 0.03)


16.0 x (1525 / 550) x 1.105 x 5.5 x 1.355


16 x 2.7727272727272727272727272727273 x 8.2350125 = 365.3351


Variance adjustments due to 51 spec
365.3 x 1.0 = 365.3 min value
365.3 x 1.41 = 515 max value


Arrow Damage bonus multipliers

365.3 x 1.25 = 456.6
515 x 1.25 = 643.7


10% Absorption Adjustment

456.6 x 0.90 = 410.9 predicted min value
643.7 x 0.90 = 579.3 predicted max value