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A General Guide to Dark Age of Camelot gameplay mechanics.

Bow vs Cloth (AF On)

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This was another suprising test. Both the predicted minimum and maximums were far from the actually observed values. In this case the actual min was 329 and max was 465 compared to the predicted 495 min and 698 max. I would have assumed a cloth user with no absorption buff and resists would be hit for capped damage (predicted as 494) each time, however this appears to not be the case for uthgard.

Calculating the Predicted Values




Recommended reading:

http://talsyra.tripod.com/daocmechanics/damage_cap_mechanics.html
http://talsyra.tripod.com/daocmechanics/base_damage_mechanics.html
http://talsyra.tripod.com/daocmechanics/damage_variance.html
http://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html



Bow vs Cloth test (AF Buff On)


Testing Player Crafted weapons were as follows

duskwood heavy recurve bow
16.5 dps (16.0 effective dps)
5.5 Speed
99% quality


Determining damage cap

Damage Cap = EDPS * SPD * 3 * (1 + (SPD – 2) * .03) * (1.1 + (0.005 x spec) )

16.0 x 5.5 x 3 x 1.105 x 1.355 = 494


Determining base damage range -

EDPS * (your WS/target AF) * (1-absorb) * (1-base resists) * (1-RA resists) * slow weap bonus * SPD * 2h weapon bonus * Arrow Bonus

2h weapon bonus = 1.1 + (0.005 x spec)

SLow Weapon bonus = 1 + ( (spd - 2) x 0.03)


16.0 x (1525 / 507) x 1.105 x 5.5 x 1.355


16 x 3.0078895463510848126232741617357 x 8.2350125 = 396.32012820512820512820512820513


Variance adjustments due to 51 spec
396.3 x 1.0 = 396.3 min value
396.3 x 1.41 = 558.7 max value


Arrow Damage bonus multipliers

396.3 x 1.25 = 495.3 predicted min value
558.7 x 1.25 = 698.3 predicted max value