A General Guide to Dark Age of Camelot gameplay mechanics.

Bow vs Cloth (AF & ABS Buff On)

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For this test I anticipated that the caster self absorption buff would cut into the minumum damage a small bit. The min damage was brought down to 296, from 329, and the max was brought down to 419, from 465; approximately 10% respectively. The predicted min however shows a different picture with 445 being the adjusted value from 495 and 628 being the adjusted value for the max from 698, again 10%.




Calculating the Predicted Values




Recommended reading:

https://talsyra.tripod.com/daocmechanics/damage_cap_mechanics.html
https://talsyra.tripod.com/daocmechanics/base_damage_mechanics.html
https://talsyra.tripod.com/daocmechanics/damage_variance.html
https://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html



Bow vs Cloth test (AF and ABS Buff On)


Testing Player Crafted weapons were as follows

duskwood heavy recurve bow
16.5 dps (16.0 effective dps)
5.5 Speed
99% quality


Determining damage cap

Damage Cap = EDPS * SPD * 3 * (1 + (SPD – 2) * .03) * (1.1 + (0.005 x spec) )

16.0 x 5.5 x 3 x 1.105 x 1.355 = 494


Determining base damage range -

EDPS * (your WS/target AF) * (1-absorb) * (1-base resists) * (1-RA resists) * slow weap bonus * SPD * 2h weapon bonus * Arrow Bonus

2h weapon bonus = 1.1 + (0.005 x spec)

SLow Weapon bonus = 1 + ( (spd - 2) x 0.03)


16.0 x (1525 / 507) x 1.105 x 5.5 x 1.355


16 x 3.0078895463510848126232741617357 x 8.2350125 = 396.32012820512820512820512820513


Variance adjustments due to 51 spec

396.3 x 1.0 = 396.3 min value
396.3 x 1.41 = 558.7 max value

Arrow Damage bonus multipliers

396.3 x 1.25 = 495.3 predicted min value
558.7 x 1.25 = 698.3 predicted max value

10% Absorption Adjustment

495.3 x 0.90 = 445.7
698.3 x 0.90 = 628.4