A General Guide to Dark Age of Camelot gameplay mechanics.

Bow versus Reinforced 2

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The observed min and max here are 321 and 453 respectively, and the predicted values are 405 and 571.

Calculating the Predicted Values




Recommended reading:

https://talsyra.tripod.com/daocmechanics/damage_cap_mechanics.html
https://talsyra.tripod.com/daocmechanics/base_damage_mechanics.html
https://talsyra.tripod.com/daocmechanics/damage_variance.html
https://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html



Bow vs Reinforced


Testing Player Crafted weapons were as follows

duskwood heavy recurve bow
16.5 dps (16.0 effective dps)
5.5 Speed
99% quality


Determining damage cap

Damage Cap = EDPS * SPD * 3 * (1 + (SPD – 2) * .03) * (1.1 + (0.005 x spec) )

16.0 x 5.5 x 3 x 1.105 x 1.41 = 514


Determining base damage range -

EDPS * (your WS/target AF) * (1-absorb) * (1-base resists) * (1-RA resists) * slow weap bonus * SPD * 2h weapon bonus * Arrow Bonus

2h weapon bonus = 1.1 + (0.005 x spec)

SLow Weapon bonus = 1 + ( (spd - 2) x 0.03)


16.0 x (1853 / 635) x 1.105 x 5.5 x 1.41


16 x 2.9181102362204724409448818897638 x 8.569275 = 400.09742551181102362204724409449


Variance adjustments due to 51 spec

400 x 1.0 = 400 adjusted min value
400 x 1.41 = 564 adjusted max value

Arrow Damage bonus multipliers

400 x 1.25 = 500 adjusted value
564 x 1.25 = 705 adjusted value

19% Absorption Adjustment

500 x 0.81 = 405 predicted min value
705 x 0.81 = 571 predicted max value